magicgeek
Joined: 23 May 2008 Posts: 114
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Posted: Wed Sep 30, 2009 8:43 pm Post subject: Model T – Black Vampire - Zendikar Only |
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Model T – Black Vampire Zendikar
4 x Disfigure - B
4 x Guul Draz Vampire - B
4 x Vampire Lacerator - B
3 x Feast s of blood - 1B
4 x Vampire Hexmage - BB
4 x Gatekeeper of Malakir - BB
4 x Vampire Nighthawk - 1BB
4 x Malakir Bloodwitch - 3BB
3 x Mind Sludge - 4B
1 xTrusty Machete - 1
25 Swamps
Mmmmm m m m m
Model T – Black – Cards that are Good
Disfigure - B
Instant (Common)
Target creature gets -2/-2 until end of turn.
Guul Draz Vampire - B
Creature - Vampire Rogue (Common)
As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1
Vampire Lacerator - B
Creature - Vampire Warrior (Common)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
2/2
Vampire Hexmage - BB
Creature - Vampire Shaman (Uncommon)
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2/1
Gatekeeper of Malakir - BB
Creature - Vampire Warrior (Uncommon)
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2/2
Vampire Nighthawk - 1BB
Creature - Vampire Shaman (Uncommon)
Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/3
Malakir Bloodwitch - 3BB
Creature - Vampire Shaman (Rare)
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
Mind Sludge - 4B
Sorcery (Uncommon)
Target player discards a card for each Swamp you control.
Cards That Dont make it – But almost
Bloodchief Ascension - B
Enchantment (Rare)
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodghast - BB
Creature - Vampire Spirit (Rare)
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 life or less.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
Halo Hunter - 2BBB
Creature - Demon (Rare)
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
6/3
Bala Ged Thief - 3B
Creature - Human Rogue Ally (Rare)
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2/2
Blade of the Bloodchief - 1
Artifact - Equipment (Rare)
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
Trusty Machete - 1
Artifact - Equipment (Uncommon)
Equipped creature gets +2/+1.
Equip {2}
Feast of Blood - 1B
Sorcery (Uncommon)
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Crypt of Agadeem
Land (Rare)
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. |
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