Why Reflecting Pool should be banned in post-rotation Standard
by David Sutcliffe
I was doing event coverage at the final Grand Prix of the Block Constructed season and beforehand I was very interested in seeing what did well because I thought it would massively define the Standard format after Time Spiral and Coldsnap rotate out. What I saw worried me slightly, and I want to share why.
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I'm going to make a bunch of broad statements and assumptions here, so try to follow me. Please bear in mind through all this that I've played this game for 15 years and understands that you can't ever 100% predict the future. With that in mind I'm talking broad brush strokes but I think that each of my assumptions is clear and well thought out, and that it leads to a logical conclusion (which other observers at Rimini agreed with, incidentally). I'd like to be wrong and hope to find that everything works out great, but I'm not sure it will.
Here we go:
1) The current standard format is dominated by Lorwyn/Shadowmoor.
At Grand Prix-Rimini half the matches you watched could easily have been Standard instead of Block, there's so little from Time Spiral/Coldsnap in the current standard. Wall of Roots, Rune Snag, a couple of Teferi, a couple of Mystical Teachings... aside from RDW and Reveillark the decks in Standard are 90% Lorwyn/Shadowmoor. I understand a lot of you will argue the toss but I think you have to accept that it's fundamentally true - Time Spiral and it's cards are all over the place, obviously, but the dominant cards come from Lorwyn/Shadowmoor even in the decks that play Time Spiral cards heavily (FoD, Demigod, Gouger, Javelin in RDW for instance, and Reveillark and Runed Halo in, well, Reveillark).
2) The defining card in Lorwyn/Shadowmoor block constructed is Reflecting Pool.
There is no doubt about this. Right now there are two cards in Lorwyn/Shadowmoor and you play one or the other - you either play Figure of Destiny or Reflecting Pool. Aside from the Kithkin and RDW decks EVERY OTHER DECK is best as a five-colour deck. I saw 5-colour Faeries, 5-colour Fish, 5-colour Elementals, 5-colour control, 5-colour Doran, and 5-colour Elves. You could 5-colour everything, and there was basically no compelling reason not to because the mana was never EVER an issue. It's not that these 5-colour decks took losses now and then because of their mana base - they didn't - it worked perfectly well with five colours just as much as it did for the Kithkin that played mono. At Rimini not one of the 700 players at the event asked the dealers for Mutavaults. Not one! When a card as good as Mutavault is sitting at home waiting for the phone to ring something is going wrong.
3) Without Magus of the Moon (or a similar card appearing in Alara) most decks in the new standard will be five-coloured
Bottom line: this is true. It's already true in Block Constructed and adding painlands into the potential land mix only helps people construct strong manabases around Reflecting Pool. As stated the only reason NOT to be 5 colour is that it makes it hard to ramp Figure of Destiny to a 4/4 in 3 turns, and also makes it a little harder to cast Spectral Procession and Flame Javelin. Short of them reprinting something like Price of Progress I think we're heading into a five colour format.
4) Shards of Alara will not encourage mono-coloured decks.
The theme of Shards is 3-colour 'Shards'. The idea being that you pick a shard and play cards from that shard. The two 'mono' decks, RDW and Kithkin, aren't likely to pick up many toys from Shards and may have to join the other decks in playing 5 colours as well. Shards plays into the hands and manabases of Lorwyn/Shadowmoor constructed, and won't act to move decks back to being based around one, two, or even three colours. It's too easy to play five colours and there is almost no reason NOT to play five colours in any deck.
5) Shards of Alara is a small set and is unlikely to transform Standard.
Shards will be 20% of the new card pool (ignoring Tenth Ed because there's always a basic set and it doesn't contribute much), which isn't much at all - Time Spiral was 35% when it rotated in, for instance. Considering how powerful the cards in Lorwyn/Shadowmoor block are it will take something really special in those extra 200 new cards (when you discount basic lands and reprints) to shake the format up. With ANY existing standard deck able to play ANY card it wants from Shards of Alara it's more likely to be a case of slotting improvements into existing deck designs. Obviously this could change depending on what is printed, but from what I've seen from Shards so far there's nothing to stop people playing 5-colour decks and simply picking all the best spells.
6) New Standard will therefore probably look like Lorwyn/Shadowmoor Block Constructed
Any entirely new creations will have to be EXTREMELY good to survive against a Faeries deck that has already dominated Standard for 9 months and just got a lot better when Magus of the Moon left so it can play all 5 colours (in the Semis of Rimini that meant Faeries was playing Doran on turn 3, for instance. Doran!). Or the Quick N Toast deck that's been around for 6 months, or the Kithkin/Doran/Elves decks that have proven themselves time and time and time again and have lost almost nothing in the rotation and potentially gained a couple of new tricks from Shards. Sure, something new will come up, but the simple numbers are against any new archetype... if you're playing 'an Esper deck' you're basing your deck on the 20% Shard of a set that is 20% of the card pool. The chances that you're going to beat the deck that's proven to be successful using 80% of the card pool and added the best cards from your Shard anyway are almost nil.
7) Ban Reflecting Pool in standard.
Grand Prix-Rimini looked, to me, like a Black Constructed format in trouble. Yes there was an incredible diversity of decktypes, but they were ALL playing 4 Reflecting Pool and a bunch of Vivid lands that they never actually had to remove any counters from because the Reflecting Pool does all the hard work. When every deck is five colours and every deck is managing to pay UUU for Cryptic Command as well as the GG for Chameleon Colossus, the R for Firespout, the B for Nameless Inversion and the W for Crib Swap/Sygg/Doran don't we have a problem? It makes the Fish deck play 16 cards the same as the Doran deck and the Faeries deck. Moreover it makes the Shards from Alara entirely irrelevent. While Alara may be divided into five for the storyline, in deck design terms every single deck will be playing with the United Colors of Alara. That's bad.
Ban Reflecting Pool because:
- five colours is easily available with minimal or no drawback
- it allows all the best cards to be played with each other regardless of casting cost, and regardless of deck type or theme
- Cryptic Command is overplayed as a result, because UUU isn't hard to get. Chameleon Colossus isn't far behind and Namless Inversion is as ubiquitous as Swords to Plowshares used to be.
- it is likely to restrict the impact of Shards of Alara to playing only a 'guest star' role in existing decks
- there are no other adequate controls on use of non-basic lands
- it's less impacting than banning all five Vivid lands instead (although that is a viable option).



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